VATS group
--------------------
Math Wrath
Action Boy
Grim Reaper's Sprint
Nerves of Steel
Unarmed group
--------------------
Piercing Strike
Purifier
Paralyzing Palm
Slayer
Melee Group
--------------------
Super Slam
Stealth Group
--------------------
Silent Running
Ninja
The Professional
Explosives Group
--------------------
Demolition Expert x3
Pyromaniac
Hit the Deck
Ranged Group
--------------------
Commando
Sniper
Energy Weapons Group
--------------------
Meltdown
Laser Commander
Guns Only Group
--------------------
Hand Loader
Shotgun Surgeon
Pack Rat
Unarmed Builds
Unarmed/Ballistic Unarmed/Other
S P E C I A L S P E C I A L
St 6 5 6 1 9 6 7 6 5 6 1 9 6 7
Fn 7 6 7 1 10 7 9 7 6 7 1 10 7 9
T1 Kamikaze Kamikaze
T2 Built to Destroy Built to Destroy
2 Intense Training Intense Training
4 Educated Educated
6 Comprehension Comprehension
8 Bloody Mess Bloody Mess
10 Finesse Finesse
12 Piercing Strike Piercing Strike
14 Jury Rigging Jury Rigging
16 Better Criticals Better Criticals
18 Weapon Handling Silent Running
20 Silent Running Ninja
22 Ninja Math Wrath
24 Slayer Slayer
26 Math Wrath Grim Reaper's Sprint
28 Grim Reaper's Sprint Nerves of Steel
30 Nerves of Steel Action Boy
0 0
These builds are almost exactly the same. The only difference is that one of
them includes Weapon Handling for use with the Ballistic Fist. Apart from that,
the assumption here is that (a) Unarmed and VATS love each other and (b) there
is never a reason to make a non-stealth unarmed character. You could, of
course. In fact, with Ninja still broken in vanilla New Vegas, that might be
understandable--in which case, just replace Silent Running and Ninja with
Purifier and Paralyzing Palm.
One might ask whether it is necessary to keep Strength so high if one does not
intend to use the Ballistic Fist, to which I reply: no. Without Ballistic Fist,
Strength can be a veritable dump stat, freeing up 4-5 attribute points for
Endurance, Agility, and Luck. However, Slayer requires a strength of 7. And
Slayer is worth it.
1234567890123456789012345678901234567890123456789012345678901234567890123456789
Melee/Typical Melee/Shishkebab Melee/Chainsaw
S P E C I A L S P E C I A L S P E C I A L
St 7 5 6 1 9 5 7 7 5 6 1 9 5 7 9 1 6 1 9 7 7
Fn 8 6 7 1 10 7 9 8 6 7 1 10 7 9 10 2 7 1 10 9 9
T1 Small Frame Small Frame Kamikaze
T2 Built to Destroy Built to Destroy Heavy Handed
2 Intense Training Intense Training Intense Training
4 Educated Educated Educated
6 Comprehension Comprehension Comprehension
8 Super Slam Super Slam Super Slam
10 Finesse Finesse Math Wrath
12 Piercing Strike Pyromaniac Piercing Strike
14 Jury Rigging Jury Rigging Jury Rigging
16 Better Criticals Better Criticals Purifier
18 Purifier Piercing Strike Action Boy
20 Silent Running Purifier Grim Reaper's Sprint
22 Ninja Silent Running Silent Running
24 Slayer Ninja Slayer
26 Math Wrath Slayer Nerves of Steel
28 Grim Reaper's Sprint Math Wrath Ninja
30 Nerves of Steel Grim Reaper's Sprint Intense Training
0 0 0
Your preferred weapon weighs considerably (pun intended) on your perk/trait
choices in a melee build.
A Strength of 8 is required to fully utilize the Oh Baby!, but that is not the
only reason to keep it high. Slayer again requires at least 7, and it is too
valuable to pass up for any close-range build. Strength has a direct impact
(pun also intended) on melee damage (as opposed to unarmed damage).
A Shishkebab weilder will want to trade in Nerves of Steel for Pyromaniac, and
for the heck of it might want to invest in Energy Weapons just for the flame
weapons--however, none of the Energy Weapons related perks will be helpful.
The Chainsaw is a whole different ball game. Interesting things happen when we
abandon critical hits. First, we dump all critical-related perks and traits.
Then we keep battle inside of VATS as long as possible. Finally, we use
Perception as a second dump stat and throw in a second Intense Training to
create a fearsome, albeit legally blind Leatherface.
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Guns/Typical Guns/Stealth Guns/
S P E C I A L S P E C I A L S P E C I A L
St 3 5 6 1 9 8 7 3 5 6 1 9 8 7 3 5 6 1 9 8 7
Fn 4 6 7 1 10 10 9 4 6 7 1 10 10 9 4 6 7 1 10 10 9
T1 Small Frame Small Frame
T2 Built to Destroy Built to Destroy
2 Intense Training Intense Training Intense Training
4 Educated Educated Educated
6 Comprehension Comprehension Comprehension
8 Hand Loader Hand Loader
10 Finesse Finesse Finesse
12 Shotgun Surgeon Silent Running
14 Jury Rigging Jury Rigging Jury Rigging
16 Better Criticals Better Criticals Purifier
18 Commando The Professional
20 Sniper Gunslinger
22 Pack Rat Sniper
24 Math Wrath Pack Rat
26 Action Boy Shotgun Surgeon
28 Grim Reaper's Sprint Math Wrath
30 Nerves of Steel Grim Reaper's Sprint
0 0 0
1234567890123456789012345678901234567890123456789012345678901234567890123456789
Friday, December 3, 2010
Fallout New Vegas Builds
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